Coorlim
New Member
It's not rape if you yell "Surprise" first.
Posts: 25
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Post by Coorlim on Apr 24, 2007 10:04:39 GMT -5
In Comic Book, you take over the administration of a solo hero or a team of superheroes existing in a fictional comic book universe. You design thier powers, then develop thier careers until they die, retire, or the comic is cancelled. Both the "realities" of the dangers of a comic book universe must be taken into account, and the "realities" of a comic book publisher. Behave too rashly, and you'll end up killed. Behave too cautiously, and your book will be cancelled!
Be a hero, be a villain, just be interesting. Better writers will generate heat for your book, but increase the drama and danger in your life. More drama equals higher ratings, but too much depression will impact your survivability!
Allocate stats to your superhuman, but be careful! Sacrificing moxie for power might leave you with a strong but boring character, while a smart alecky wimp needs a very good writer to keep him alive.
If Career Mode doesn't do it for you, give Team Mode a try! In team mode, you wrangle a force of heroes or villains in an administrative capacity. Keep the team in the black, keep the team members content, and keep your comic popular! Unlike in a solo book, no one character has to carry the whole book, but teams must have a compatable dynamic and strike a good balance. The more powerful your team, the grander in scope the enemies it faces are.
Features
Simple but immersive gameplay Random events for great replayability Lots of customization... choose from a wide variety of powers and personalities!
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Coorlim
New Member
It's not rape if you yell "Surprise" first.
Posts: 25
|
Post by Coorlim on Apr 24, 2007 10:09:28 GMT -5
Solo Play begins when players create a new character. They are allowed to select gender, name, [sexual orientation?], power source, power type. Initial randomization occurs (base nature, wealth level, family), and the stage of origin is randomly chosen (4% childhood, 66% teen, 20% adult, 10% elderly). Then, until the state of origin, they are asked 3-5 questions that modify thier initial attributes, skills, and assets. These choices may or may not have an impact on the characters' initial heat.
At the point of origin, the player is given his random origin based on power source chosen, and recieves an initial power set. Gadgeteer characters may not recieve any powers, but might get some useful gear instead.
A writer and artist are generated. Both are relatively low heat, though skill can range from average to high. Generated staff are kept in a database, available for future staff changing events, though of course if nobody is there yet and available, none will be generated.
The first issue gets a boost to its popularity as it's event.
Every other issue begins with event generation. A possible event is chosen out of those available, and presented to the player. It might be an in-book or out-of-book event. If a choice is involved, the choice is presented to the player. The events effects take place.
After this, the player is taken to the main screen. He can check out various diagnostic panels or choose an action. After two minor or a major action and whatever free actions he wants to take, (results being displayed after each action), the player is taken to the turn summary screen. The events and actions are summarized, along with thier effects, and the success or failure of the issue is presented. Occasional events may severely limit the actions available to characters (participation in company-wide cross overs, death, etc).
Events or actions resulting in missions may be resolved in a rogue-like environment.
If the book's popularity dips below a certain threshold, it's cancelled. Writers MAY kill off the character in the last issue.
If the book is retired, there is a "last issue" popularity boost. High-popularity characters are appended to a file, for use in future crossover events. Possibly popular NPCs could be saved to similar files, or even get thier own spin off series (also possible from events).
Team Play
Team play is similar. The team generation screen allows the team to be named, and a general team alignment to be chosen. A roster of four to six characters is randomly generated (or chosen if there are pre-created characters in the database) in accordance with the desired alignment.
A writer and artist are chosen as normal.
Events occur every turn. This may make certain team members unavailable. Team choices are made.
When a team book is cancelled or is retired, surviving members with high enough popularity might be saved to the database, or recieve spin-off series. Some events might result in the most popular character getting a spin off... though he'll still be a member of the team.
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Coorlim
New Member
It's not rape if you yell "Surprise" first.
Posts: 25
|
Post by Coorlim on Apr 24, 2007 10:15:21 GMT -5
I'm not really asking for help (yet), but I would like to hear how interesting it all sounds.
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Post by wowposter on Sept 10, 2008 16:52:26 GMT -5
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Post by wowposter on Sept 10, 2008 16:52:38 GMT -5
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